| Test Report 1 |
Pre-Production Car Testing
The thing is, the set up options are infinite. It's not like I have this shock tower or hub, and need to make the best of it. I am the designer, I can put the holes for the shocks or links where ever I want to! Just think of all the possibilities! And shocks? Don't even ask, I probably have 30 different pistons right now to test. It's RIDICULOUS!!!! There is just so much to test. But definitely a lot of fun, and well worth it.
A great test track. Deceivingly bumpy, with awkward sharp edged bumps and inconsistent traction.
I have to say I have a lot of respect for Jukka Steenari and Gil Losi Jr who managed to create something different that changed the whole 1:8 th scale racing scene! Even the 8ight had its issues with a loose rear end for beginners, and it didn't really suit most European driving styles and tracks, but it was still a lot faster than all other cars in the right hands, when it was first released! And that was because it was different in the right ways! The 8ight introduced the first true big bore shocks, 6 hole pistons, XX-4 front end, engine centered etc, and it kicked ass specially in America. So being different in the right ways is good. However, there are far more examples of vehicles which were different in the wrong ways and failed! For a new brand, this is very risky business! If a brand is strong, being different is less risky, as some problems are normally excused, but try releasing your first car with problems? = Epic Fail!
Starting areaunder the drivers stand is usually crowded.
Anyway, back to THE Testing! Steering has been the best part, this car turns and has cornerspeed. This is no surprise since that was my number one goal when designing it! Other good things are that it's really light, the car I am driving now weighs 3241g, with all steel screws, turnbuckles and balls, and no lightened parts. I'm pretty stoked about that! Also the drivetrain and most metal parts have been good from the start! And the shocks, I love them. And the problems? Plastic parts! What a headache, I tell you. What makes it hard is something most people don't know about. To put it really simply, when a plastic part is moulded, the plastic is ofcourse hot, and in liquid form, after it's moulded, the part is still hot, and needs to cool down. When the part cools down, it shrinks. This has to be taken into account when producing the mould, so that the cooled down part is the right size, and exactly like the design. Sounds easy, since the mould producer needs to worry about that. Well, the problem is that different plastics shrink different amounts! So one kind of needs to know what plastic works before making all the moulds :-D OH HELL! Of course some changes can be made in the material, but you get the point. Luckily I wasn't way left field with this one, although it did feel like the gamble of the century at the time when the materials were set. But truthfully I just needed to rely on people with more experience in the field! Right now I would say we are pretty close to what will work well! But it has been abit scary I tell you, but now I am confident everything will be ok.
Scared confused and the wrong set up.
What other problems? Bump handling and
consistent rear traction. Those are probably the most important
things for beginners and average drivers, and I have to admit I
struggled abit with that at first. The reason was I was running set
ups that work on other cars. And they didn't work too well on THE
Car. The shocks play the biggest part but also the upper links, and I
am yet to find the MAGIC set up. Sometimes I think I may have nailed
it, only to go to a different track, or hand the transmitter to
someone else, and realise that it actually kind of sucks! But the
good news is its getting better. Softer springs and bigger holes in
the pistons than normal has been the name of the game. And as for
upper links, well I am still all over the place with them :-) But man does it turn good :-D
Until next time.
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